Publications

Find out more about Creative Informatics projects, programmes and research through papers and reports published by our academic partners and research team.

2022

Data-Driven Innovation for Sustainable Creative Practice

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the creative sector has been utilising data and technology to address the climate crisis, by responding artistically to environmental data, as well as developing tools and technologies to empower individual and systemic change. Through presenting the film, we demonstrate the synergies between HCI research and technology-focussed work in the creative industries, in context of the shared goal of sustainability. Our overarching aim is to promote discussion about how knowledge from the creative industries can be seen as a powerful resource to be learned from in HCI and to inspire further HCI design and research, as well as to demonstrate the potential value of collaborative work between creative practice and HCI. Read More Here: https://doi.org./10.14236/ewic/hci2022.51 and watch the film here: https://vimeo.com/717927131 Lechelt, S., Panneels, I. and Helgason, I., 2022. Data-Driven Innovation for Sustainable Creative Practice. https://vimeo.com/717927131 https://doi.org./10.14236/ewic/hci2022.51

2022

How to Move Forward From Research on a Now-Defunct Social Media Platform or Technology

Undertaking research on web platforms and online communities can present very particular challenges and risks. These spaces can be subject to frequent and sudden changes driven by both community and external factors which can significantly impact the space you are researching and the research you are able to undertake. Whilst you cannot prevent these changes, you can plan for potential issues, manage the risk and explore strategies for completing your research project if significant changes occur-including the disappearance of the platform or community you are examining. Osborne, N. and Connelly, L., 2022. How to move forwards from research on now-defunct social media platform or technology. In SAGE Research Methods: Doing Research Online. SAGE. https://doi.org./10.4135/9781529608366

2022

A Creative Future

Creative Informatics and the Edinburgh Futures Institute (University of Edinburgh) (CRF0035): Written Evidence for the House of Lords Communications and Digital Select Committee inquiry "A creative future" Osborne, N., Parkinson, C., Speed, C., Terras, M., Smyth, M., Jones, C. and Oliver, R., 2022. Creative Informatics and the Edinburgh Futures Institute (University of Edinburgh)(CRF0035): Written Evidence for the House of Lords Communications and Digital Select Committee inquiry “A creative future”. hjttps://doi.org/10.5281/zenodo.4704712 https://committees.parliament.uk/writtenevidence/111100/pdf/

2022

Future Culture Edinburgh Report

Future Culture Edinburgh was a hybrid event devised by Morvern Cunningham and Vikki Jones to inspire creative thinking and collective action towards a more equitable, inclusive and sustainable creative sector in Edinburgh. It was broadcast from Leith Theatre in Edinburgh on 1 September 2021. Jones, V., & Cunningham, M. (2022). Future Culture Edinburgh report (1.1). https://doi.org./10.5281/zenodo.6037498

2022

When Brand Distinctiveness is in the AI of the Beholder: Trademark Law in the Age of AI Shoppers.

Trademark law is quintessentially a response to all-too-human cognitive failures: We have limited time, limited attention spans, limited memory and an ability for pattern recognition that on the one hand is highly evolved, but also prone to manipulation. But what happens as we increasingly outsource our purchasing decisions to machines?  de Amstalden, M. and Schafer, B., 2022. When brand distinctiveness is in the AI of the beholder: Trademark law in the age of AI shoppers. New Zealand Yearbook of International Law. https://doi.org./10.1163/9789004529953_004

2021

Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns

This paper conceptualizes ‘creative transactions’ – payment for creative work – as a rich site for the study, design and innovation of new financial technologies, and ‘special digital monies’. Elsden, C., Morgan, E. and Speed, C., 2021, May. Creative Transactions: Special Digital Monies in ‘Break Kickstarter’Crowdfunding Campaigns. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-13). https://doi.org/10.1145/3411764.3445632

2021

EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences

Drawing upon valuation studies, this paper reflects on both the theory and practicalities of using mass-digitised heritage content as an economic driver, stressing the need to consider the complexity of commercial-based outcomes within the context of cultural and creative industries. Lechelt, S., Brudy, F., Marquardt, N. and Rogers, Y., 2021, May. Evalme: Exploring the value of new technologies for in situ evaluation of learning experiences. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-14). https://doi.org/10.1145/3411764.3445749

2021

The value of mass-digitised cultural heritage content in creative contexts

How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data as an economic resource, to build new products and services upon? Terras, M., Coleman, S., Drost, S., Elsden, C., Helgason, I., Lechelt, S., Osborne, N., Panneels, I., Pegado, B., Schafer, B., Smyth, M., Thornton, P., & Speed, C. (2021). The value of mass-digitised cultural heritage content in creative contexts. Big Data & Society, 8(1). https://doi.org/10.1177/20539517211006165

2021

DataMoves: Entangling Data and Movement to Support Computer Science Education

In the domain of computing education for children, much work has been done to devise creative and engaging methods of teaching about programming. However, there are many other fundamental aspects of computing that have so far received relatively less attention. This work explores how the topics of number systems and data representation can be taught in a way that piques curiosity and captures learners’ imaginations. Brazauskas, J., Lechelt, S., Wood, E., Evans, R., Adams, S., McFarland, E., Marquardt, N. and Rogers, Y., 2021, June. DataMoves: Entangling data and movement to support computer science education. In Designing Interactive Systems Conference 2021 (pp. 2068-2082). https://doi.org/10.1145/3461778.3462039

2021

Performance in a Pandemic

This book chapter reports on 20 in-depth interviews with performers and theatre-makers who had planned to bring shows to the 2020 Edinburgh Festival Fringe. It explores how performers responded to the prolonged closure of venues and developed a series of strategies to generate value from recordings, even with limited production budgets.  Elsden, C., Yu, D., Piccio, B., Helgason, I. and Terras, M., 2021. 7 Recorded performance as digital content. Performance in a Pandemic. https://doi.org/10.4324/9781003165644-10

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