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Introducing our Creative Horizon 4 exhibitors!

We are delighted to announce the five artists and creative practitioners selected to receive funding through our Creative Horizon 4 project “There be Dragons: Navigating the uncharted data territories of creative practice.”

We invited applicants to respond to an open call for an exhibition of informative, provocative and engaging works on issues of data and creative practice. The purpose of the exhibition is to encourage a critical interrogation of data; its form, function, collection and use for the creative industries. We received some fantastic applications and have selected the following five recipients to develop and exhibit their work.

Elke Finkenauer – “Making Data”

Elke Finkenauer, Bit Parts (work in progress), 2022

Elke Finkenauer is a visual artist and former data analyst. She works across sculpture, drawing, text and digital mediums, examining incongruities within social and professional structures and the ways people navigate them. In 2022 she is a recipient of the Glasgow Visual Artist and Craft Maker Bursary, and an award from the Creative Scotland Open Fund for Individuals.

Elke will use her background as a finance administrator and data analyst to enhance her artistic engagement with questions about data and creative practice. She will ground her work in the data-driven processes inherent in creative practice itself to produce a set of experimental sculptures. In parallel Elke will create a dataset of materials recording the process of creating the sculptures, then engage in data visualisation techniques to tell a further story with the data created while making the sculptures. The entire project is a reflexive examination on data in creative praxis.

Applied Arts Scotland – “Enough is Enough”

Many makers work with business models that are antithetical to neoliberal capitalist growth models. Instead, they seek an equilibrium point where enough is enough. At a point in time when over-consumption and perpetual growth models threaten our future, enough is enough. “Enough” is different for everyone, and varies by personal circumstances. It sits at the intersection of financial sustainability, quality of life, and quality of making experience; and is not currently captured by any single, measurable index.

We need to learn from “enough is enough” business models and the thinking that underpin them in order to promote sustainable futures, while also enabling creative risk-taking and innovation among solo practitioners. Applied Arts Scotland will work with its membership base to explore the types and value of data collected about creative practitioners in the course of their professional work. Through acts of making and story- telling, Applied Art Scotland will consider ways to articulate, visualise and express the data that informs “enough is enough” business models and support critical engagement with questions about the value of data to creative practitioners.

Mel Frances – “Connecting the Dots”

credit Mel Frances

Mel Frances is a games designer, digital storyteller and creative mathematician. She makes interactive experiences – books, performances and games – that travel to unknown places, speculative futures and alternative realities. Her work is for people who like adventures, probing rules, and finding hidden possibilities.  Mel is also the Joint Artistic Director of Produced Moon: a digital, interactive arts organisation that creates mixed reality experiences, live performance and participatory projects.

Mel will use her background as a creative mathematician and storyteller to create an interactive transmedia narrative using fragments of imagined ‘data trails’, similar to those that we create through our digital interactions with one another: emails; journal entries; calendar invitations. Mel will work with other creatives to understand the data narratives that shape their creative practices and businesses to shape the final interactive experience. Through a playful hunt around the exhibition space, audiences will be invited to puzzle together fragments of story into a cohesive whole—much as we piece together fragments of information every day to create the narratives of our day-to-day lives and work.

More Fun With Games – “Choose Your Own Realtime Remix – Data Wizard or Privacy Barbarian?”

This project will use a playful ‘Freelance/SME Character Creation’ methodology to guide users through an onboarding process that sets them up with a range of data they would be comfortable sharing, and interrogates the ways in which they would be comfortable sharing it. This may include a series of steps asking them to consider the data the already give up to existing apps/services and how this may relate to what they are willing to allow access to for the purposes of their professional work, encouraging reflection of data/privacy rights and issues more widely and to consider how the applications, tools and services they use impact them. All of this builds up a ’character’ for our participants. Are they a ‘Privacy Wizard’ or ‘Data Barbarian’?

This project will be produced by Abs in partnership and with Ray Interactive and director, writer and game maker Cameron Hall.

Theodore Koterwas – “When do you give your heart away?”

Theodore Koterwas is an artist and musician working with data, perception, and physical phenomena in order to examine aspects of daily experience that often go unnoticed but profoundly impact how people understand themselves, others and the environment.

T. Koterwas – Somewhere in the Universe it Rains Diamonds (Aether), credit Chris Scott

Ted’s will explore a range of questions. As creators of experiences that can be personal, emotional, internal or visceral where do we draw the boundary when working with data derived from those experiences? Do we have any right to that data as the ones who created the conditions for it? If “art” lies in an audience member’s experience as much as it does in the thing created by the artist, does the artist have a moral right to that experience? Does the audience have a right to the “art”? Ted will address these questions through an interactive data sculpture that both collects data on audiences and asks the audience to make choices about what to do with the data it collects.

Throughout the summer, funding recipients will engage in a collaborative process with one another and with academic researchers associated with the Creative Informatics community to critically interrogate questions about data and the creative industries to shape their exhibition pieces. The outcomes of their work will be featured in an exhibition at Inspace in September 2022.

If you have any questions about our Creative Horizon 4 exhibitors contact us at creativeinformatics@ed.ac.uk.

 

 

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